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Python编写的俄罗斯方块游戏案例源码详解,PYQT4

python 培训

这是一个用python和PYQT4共同编写的一个俄罗斯方块游戏。俄罗斯方块游戏从小就玩,受众很多。但自己动手用Python编写的俄罗斯方块游戏玩起来的感觉很棒。

要用python语言来完成这个游戏,也是需要一个比较长的代码的。你可以分解的来学习这段代码,甚至花上几天的时候。

代码中要涉及到的相关知识点很多,如果你学会了,会上你的python水平更上一层楼的。

python 俄罗斯方块

Python编写的俄罗斯方块游戏案例源码如下:(供参考!)

    #!/usr/bin/python  
    # tetris.py  

    import sys  
    import random  
    from PyQt4 import QtCore, QtGui  

    class Tetris(QtGui.QMainWindow):  
        def __init__(self):  
            QtGui.QMainWindow.__init__(self)  
            self.setGeometry(300, 300, 180, 380)  
            self.setWindowTitle('Tetris')  
            self.tetrisboard = Board(self)  
            self.setCentralWidget(self.tetrisboard)  
            self.statusbar = self.statusBar()  
            self.connect(self.tetrisboard, QtCore.SIGNAL("messageToStatusbar(QString)"),  
                self.statusbar, QtCore.SLOT("showMessage(QString)"))  
            self.tetrisboard.start()  
            self.center()  

        def center(self):  
            screen = QtGui.QDesktopWidget().screenGeometry()  
            size =  self.geometry()  
            self.move((screen.width()-size.width())/2,  
                (screen.height()-size.height())/2)  

    class Board(QtGui.QFrame):  
        BoardWidth = 10  
        BoardHeight = 22  
        Speed = 300  

        def __init__(self, parent):  
            QtGui.QFrame.__init__(self, parent)  
            self.timer = QtCore.QBasicTimer()  
            self.isWaitingAfterLine = False  
            self.curPiece = Shape()  
            self.nextPiece = Shape()  
            self.curX = 0  
            self.curY = 0  
            self.numLinesRemoved = 0  
            self.board = []  
            self.setFocusPolicy(QtCore.Qt.StrongFocus)  
            self.isStarted = False  
            self.isPaused = False  
            self.clearBoard()  
            self.nextPiece.setRandomShape()  

        def shapeAt(self, x, y):  
            return self.board[(y * Board.BoardWidth) + x]  

        def setShapeAt(self, x, y, shape):  
            self.board[(y * Board.BoardWidth) + x] = shape  

        def squareWidth(self):  
            return self.contentsRect().width() / Board.BoardWidth  

        def squareHeight(self):  
            return self.contentsRect().height() / Board.BoardHeight  

        def start(self):  
            if self.isPaused:  
                return  
            self.isStarted = True  
            self.isWaitingAfterLine = False  
            self.numLinesRemoved = 0  
            self.clearBoard()  
            self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"),  
                str(self.numLinesRemoved))  
            self.newPiece()  
            self.timer.start(Board.Speed, self)  

        def pause(self):  
            if not self.isStarted:  
                return  
            self.isPaused = not self.isPaused  

            if self.isPaused:  
                self.timer.stop()  
                self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), "paused")  
            else:  
                self.timer.start(Board.Speed, self)  
                self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"),  
                    str(self.numLinesRemoved))  
            self.update()  

        def paintEvent(self, event):  
            painter = QtGui.QPainter(self)  
            rect = self.contentsRect()  
            boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()  

            for i in range(Board.BoardHeight):  
                for j in range(Board.BoardWidth):  
                    shape = self.shapeAt(j, Board.BoardHeight - i - 1)  

                    if shape != Tetrominoes.NoShape:  
                        self.drawSquare(painter,  
                            rect.left() + j * self.squareWidth(),  
                            boardTop + i * self.squareHeight(), shape)  

            if self.curPiece.shape() != Tetrominoes.NoShape:  
                for i in range(4):  
                    x = self.curX + self.curPiece.x(i)  
                    y = self.curY - self.curPiece.y(i)  

                    self.drawSquare(painter, rect.left() + x * self.squareWidth(),  
                        boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),  
                        self.curPiece.shape())  

        def keyPressEvent(self, event):  
            if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape:  
                QtGui.QWidget.keyPressEvent(self, event)  
                return  

            key = event.key()  

            if key == QtCore.Qt.Key_P:  
                self.pause()  
                return  

            if self.isPaused:  
                return  

            elif key == QtCore.Qt.Key_Left:  
                self.tryMove(self.curPiece, self.curX - 1, self.curY)  

            elif key == QtCore.Qt.Key_Right:  
                self.tryMove(self.curPiece, self.curX + 1, self.curY)  

            elif key == QtCore.Qt.Key_Down:  
                self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY)  

            elif key == QtCore.Qt.Key_Up:  
                self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)  
  

            elif key == QtCore.Qt.Key_Space:  
                self.dropDown()  

            elif key == QtCore.Qt.Key_D:  
                self.oneLineDown()  

            else:  
                QtGui.QWidget.keyPressEvent(self, event)  

        def timerEvent(self, event):  
            if event.timerId() == self.timer.timerId():  
                if self.isWaitingAfterLine:  
                    self.isWaitingAfterLine = False  
                    self.newPiece()  
                else:  
                    self.oneLineDown()  
            else:  
                QtGui.QFrame.timerEvent(self, event)  

        def clearBoard(self):  
            for i in range(Board.BoardHeight * Board.BoardWidth):  
                self.board.append(Tetrominoes.NoShape)  

        def dropDown(self):  
            newY = self.curY  
            while newY > 0:  
                if not self.tryMove(self.curPiece, self.curX, newY - 1):  
                    break  
                newY -= 1  
            self.pieceDropped()  

        def oneLineDown(self):  
            if not self.tryMove(self.curPiece, self.curX, self.curY - 1):  
                self.pieceDropped()  

        def pieceDropped(self):  
            for i in range(4):  
                x = self.curX + self.curPiece.x(i)  
                y = self.curY - self.curPiece.y(i)  
                self.setShapeAt(x, y, self.curPiece.shape())  
            self.removeFullLines()  
            if not self.isWaitingAfterLine:  
                self.newPiece()  

        def removeFullLines(self):  
            numFullLines = 0  
            rowsToRemove = []  

            for i in range(Board.BoardHeight):  
                n = 0  
                for j in range(Board.BoardWidth):  
                    if not self.shapeAt(j, i) == Tetrominoes.NoShape:  
                        n = n + 1  
                if n == 10:  
                    rowsToRemove.append(i)  
            rowsToRemove.reverse()  

            for m in rowsToRemove:  
                for k in range(m, Board.BoardHeight):  
                    for l in range(Board.BoardWidth):  
                        self.setShapeAt(l, k, self.shapeAt(l, k + 1))  
            numFullLines = numFullLines + len(rowsToRemove)  

            if numFullLines > 0:  
                self.numLinesRemoved = self.numLinesRemoved + numFullLines  
                self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"),  
                    str(self.numLinesRemoved))  
                self.isWaitingAfterLine = True  
                self.curPiece.setShape(Tetrominoes.NoShape)  
                self.update()  

        def newPiece(self):  
            self.curPiece = self.nextPiece  
            self.nextPiece.setRandomShape()  
            self.curX = Board.BoardWidth / 2 + 1  
            self.curY = Board.BoardHeight - 1 + self.curPiece.minY()  
            if not self.tryMove(self.curPiece, self.curX, self.curY):  
                self.curPiece.setShape(Tetrominoes.NoShape)  
                self.timer.stop()  
                self.isStarted = False  
                self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), "Game over")  

        def tryMove(self, newPiece, newX, newY):  
            for i in range(4):  
                x = newX + newPiece.x(i)  
                y = newY - newPiece.y(i)  
                if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:  
                    return False  
                if self.shapeAt(x, y) != Tetrominoes.NoShape:  
                    return False  
            self.curPiece = newPiece  
            self.curX = newX  
            self.curY = newY  
            self.update()  
            return True  

        def drawSquare(self, painter, x, y, shape):  
            colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,  
                          0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]  
            color = QtGui.QColor(colorTable[shape])  
            painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,  
                self.squareHeight() - 2, color)  
            painter.setPen(color.light())  
2f08

            painter.drawLine(x, y + self.squareHeight() - 1, x, y)  
            painter.drawLine(x, y, x + self.squareWidth() - 1, y)  
            painter.setPen(color.dark())  
            painter.drawLine(x + 1, y + self.squareHeight() - 1,  
                x + self.squareWidth() - 1, y + self.squareHeight() - 1)  
            painter.drawLine(x + self.squareWidth() - 1,  
                y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)  
            #www.iplaypython.com

    class Tetrominoes(object):  
        NoShape = 0  
        ZShape = 1  
        SShape = 2  
        LineShape = 3  
        TShape = 4  
        SquareShape = 5  
        LShape = 6  
        MirroredLShape = 7  
 
   class Shape(object):  
        coordsTable = (  
            ((0, 0),     (0, 0),     (0, 0),     (0, 0)),  
            ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),  
            ((0, -1),    (0, 0),     (1, 0),     (1, 1)),  
            ((0, -1),    (0, 0),     (0, 1),     (0, 2)),  
            ((-1, 0),    (0, 0),     (1, 0),     (0, 1)),  
            ((0, 0),     (1, 0),     (0, 1),     (1, 1)),  
            ((-1, -1),   (0, -1),    (0, 0),     (0, 1)),  
            ((1, -1),    (0, -1),    (0, 0),     (0, 1))  
        )  
        def __init__(self):  
            self.coords = [[0,0] for i in range(4)]  
            self.pieceShape = Tetrominoes.NoShape  
            self.setShape(Tetrominoes.NoShape)  

        def shape(self):  
            return self.pieceShape  

        def setShape(self, shape):  
            table = Shape.coordsTable[shape]  
            for i in range(4):  
                for j in range(2):  
                    self.coords[i][j] = table[i][j]  
            self.pieceShape = shape  

        def setRandomShape(self):  
            self.setShape(random.randint(1, 7))  
        def x(self, index):  
            return self.coords[index][0]  
        def y(self, index):  
            return self.coords[index][1]  
        def setX(self, index, x):  
            self.coords[index][0] = x  
        def setY(self, index, y):  
            self.coords[index][1] = y  
        def minX(self):  
            m = self.coords[0][0]  
            for i in range(4):  
                m = min(m, self.coords[i][0])  
            return m  

        def maxX(self):  
            m = self.coords[0][0]  
            for i in range(4):  
                m = max(m, self.coords[i][0])  
            return m  
        def minY(self):  
            m = self.coords[0][1]  
            for i in range(4):  
                m = min(m, self.coords[i][1])  
            return m  
        def maxY(self):  
            m = self.coords[0][1]  
            for i in range(4):  
                m = max(m, self.coords[i][1])  
            return m  
        def rotatedLeft(self):  
            if self.pieceShape == Tetrominoes.SquareShape:  
                return self  
            result = Shape()  
            result.pieceShape = self.pieceShape  
            for i in range(4):  
                result.setX(i, self.y(i))  
                result.setY(i, -self.x(i))  
            return result  
        def rotatedRight(self):  
            if self.pieceShape == Tetrominoes.SquareShape:  
                return self  
            result = Shape()  
            result.pieceShape = self.pieceShape  
            for i in range(4):  
                result.setX(i, -self.y(i))  
                result.setY(i, self.x(i))  
            return result  

    app = QtGui.QApplication(sys.argv)  
    tetris = Tetris()  
    tetris.show()  
    sys.exit(app.exec_())  

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文章发布日期:2016-03-18 11:14 玩蛇网 www.iplaypython.com

评论列表(网友评论仅供网友表达个人看法,并不表明本站同意其观点或证实其描述)
  • jc
    2016-08-10 21:44:26发表

    pyqt5下只有一个框架,有戏中在方块不出现???

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